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STORY
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In a world ruled by the goddesses Lua and Lea, there were those who resisted the law of the Cycle. Possessing powers beyond mortal limits, they fought to protect humanity— and were slain by the hands of the goddesses. Yet even after their bodies perished, they remained as stars, watching over the world and passing their power on to their successors. In response, the goddesses created executioners whose purpose was to kill the Constellations— the Constellation Slayers. Having slain the Constellations, they eventually fell into slumber. But as the line of succession never ended, they have begun to awaken once more. Stars and executioners. Guardians and annihilators. The struggle begins again.
News
Stay up to date with the latest KING'S RAID RE:VERSE news.

🎊King’s Raid Steam Wishlist Event – 50,000 Milestone Achieved! 🎊
Hello, this is the King's Raid RE:VERSE team. Thanks to your incredible support, we have officially reached our second milestone of 50,000 wishlists on Steam! 🎉 Following our 30,000 milestone, even more of you have added King’s Raid RE:VERSE to your Steam wishlist. Thank you so much for your continued support! 🎁 50,000 Milestone Reward - New Frey Costume ※ This reward will be distributed to all eligible players after the official launch. Detailed information regarding the distribution schedule and how to claim the reward will be announced at a later date. Pre-registration is also currently available on our official website. If you haven't pre-registered yet, be sure to join us! 🔗 Pre-register here https://kr.ludenus.com/?lang=en We look forward to your continued support as we work toward our next milestone! Thank you. King’s Raid RE:VERSE Team

📢 King’s Raid Official Title Confirmed & TGS 2026 Solo Booth Announcement
Hello. This is the King’s Raid Team. First and foremost, we would like to sincerely thank everyone who has been waiting for King’s Raid for such a long time and continuing to show us your support and enthusiasm. We are excited to announce that the official title of the returning King’s Raid has been confirmed as: King’s Raid RE:VERSE🎉 The new title, “RE:VERSE,” carries the meaning of reconnecting with the world and story of King’s Raid and continuing the journey beyond. King’s Raid RE:VERSE builds upon the world, characters, story, and core gameplay of the original King’s Raid, while also introducing balance adjustments and quality-of life improvements to provide a more enjoyable and comfortable gameplay experience. We are also pleased to announce that King’s Raid RE:VERSE will have its own dedicated booth at TOKYO GAME SHOW 2026 (TGS 2026)🎪 This year’s booth will be inspired by “May’s General Shop” from the game, bringing the shop to life with an antique café-inspired design. We are preparing a variety of spaces for visitors to enjoy, including photo spots featuring characters and elements from the world of King’s Raid, allowing you to experience the atmosphere of the game in person. For those who have been waiting for King’s Raid for a long time, we hope this will be a chance to reconnect with a familiar world once again and for those discovering King’s Raid RE:VERSE for the first time, we hope it will be an opportunity to encounter a new adventure. We look forward to welcoming you all at TGS 2026! 📍 Event Information📍 Event: TOKYO GAME SHOW 2026 Dates: September 17 (Thu) – September 21 (Mon, National Holiday), 2026 Venue: Makuhari Messe, Japan Exhibition Hall: Hall 1

Developer Note - [2nd CBT Feedback and Balance Adjustments, Final Part]
In this developer note, we would like to continue from our previous discussion on combat system changes and share our balance direction for heroes based on their intended concepts. 【Naila】 Naila is a Warrior hero who can unleash high DEF Penetration in short bursts while increasing her allies’ Dodge. However, during the last CBT, many players pointed out that her Skill 3, Dive Bomb, was outperforming other damage dealers in PvP. In practice, the skill’s high damage coefficient and penetration effect created burst damage that opponents had little room to respond to, causing PvP battles to swing too quickly in one direction. Our intended role for Naila is not that of a main damage dealer. Instead, she is meant to be a secondary damage dealer who disrupts and intervenes on the front line through Physical Dodge effects. That said, the efficiency of one skill went far beyond the expected range for a secondary damage dealer. Combined with a limited hero pool and Naila’s high versatility, this led to her appearing especially often in battle. We understand that this made her feel overly strong and, at times, frustrating to face. Because of this, we are conducting a full review of skill efficiency for Naila and other heroes who received balance adjustments. This will not be a one-dimensional nerf that simply lowers damage. Instead, we are reviewing each hero’s role in battle from multiple angles. By considering factors such as Mana requirements, skill uptime, and additional effects, we will continue fine-tuning balance so that each hero can perform according to their original concept. 【Epis】 We received feedback that Epis’s effectiveness as a damage dealer dropped sharply after the DEF-ignoring effect was removed from Skill 1, Absorbing Blow, and that Skill 2, Nightmare, became too difficult to use in PvP due to its increased Mana requirement and delayed activation. In particular, many players asked why Naila’s Skill 3 was allowed to retain its penetration effect while Epis’s DEF-ignoring effect was removed, creating a sense of imbalance. Our goal was for damage dealers to rely less on the same DEF Ignore or Penetration formula, and instead express strengths that fit each hero’s unique concept. With that in mind, Epis’s Skill 1 was designed around the idea of “absorption,” reducing the enemy’s ATK while increasing her own ATK so that she could grow stronger as battle continued. However, when considering the system shift toward auto-battle, we found that Epis, who had been designed with manual control in mind, had too much difficulty maintaining her own buffs during combat. We also identified several overlapping issues, including the fact that her base damage coefficients were set too low.




